Good Day Mate!
- Wartune Charisma Play
- Wartune Charisma Build
- Wartune Charisma Stat
- Wartune Charisma
- Wartune Charisma Play
Astral gathering is unlocked at Level 25. In astral gathering, you can spend an amount of gold to obtain one random astral. Each astral gathered may also unlock the next astro, allowing you to collect a.
- Charisma +10 Would be worth to an archer: Statistic Bonus Value to Archer Value to Knight Value to Mage HP 120 24 24 24 PATK 30 60 30 0 PDEF 30 30 30 30 Crit 50 25 25 25 Intellect 5 5 5 45 Charisma 10 10 10 10 Total 154 124 134.
- Wartune is a free 2.5D online MMORPG that mixes strategy with classic turn-based action. Choose one of three classes and enjoy an adventure of city-building and turn-based battles with PvP, Boss challenges.
Your choices are Male/Female:
*Knight
*Mage
*Archer
Info about Knight:
Knights are physical attackers, and tend to have more physical defense than magical defense. They excel at enduring enemy attack, and have several ways to make enemy attacks less effective. Knights rely primarily on Physical Defense and HP.
Starting stats:
- 5 Strength
- 1 Armor
- 1 Intellect
- 5 Endurance
- 100 Charisma
- +2 Strength
- +1 Armor
- +2 Endurance
- +10 Charisma
Mages are magical attackers, and tend to have more magical defense than physical defense. They excel at multiple-target damage, and rely primarily on Magical Attack. Mages also have healing spells, which allow them to bolster the party's defense without being in the front row.
Starting stats:
- 1 Strength
- 1 Armor
- 5 Intellect
- 5 Endurance
- 100 Charisma
- +3 Intellect
- +1 Armor
- +1 Endurance
- +10 Charisma
Archers are physical attackers, and tend to have about equal physical and magical defense. They excel at single-target damage, and rely primarily on Physical Attack.
Starting stats:
- 5 Strength
- 1 Intellect
- 5 Endurance
- 100 Charisma
- +3 Strength
- +1 Armor
- +1 Endurance
- +10 Charisma
Astral gathering is unlocked at Level 25. In astral gathering, you can spend an amount of gold to obtain one random astral. Each astral gathered may also unlock the next astro, allowing you to collect a better astral from it. Every astral gathered also grants one or more Star Points, which can be used to buy special astrals.
Once you gather an astral, you can choose to sell, synthesize, or collect it. If you choose to collect or synthesize it, you won't be able to sell it later (though you will be able to synthesize already collected astrals).
Equipping Astrals
One Astral equip slot unlocks every 10 levels, so when astral gathering first unlocks, you can equip 2 astrals. The third slot unlocks at level 30, the fourth at 40, etc. However, you can't equip two Astrals that boost the same stat (e.g. Aegis and Goddess Blessing, or two Mysticality).Astral Value
An astral's 'value' is simply 1/10th of its total experience, including the experience needed to reach its current level and its experience value at level 1. The total value of all astrals you have equipped is displayed in the upper left-hand corner of the astral inventory screen. Astral value is conserved when astrals are converted into experience for other astrals, so the total value of all of your astrals will never go down.Suggested astral for starter
Critical Type Archer
Level 25: physical attack, critical
Level 30: physical attack, critical, determination
Level 40: physical attack, critical, determination, optional
2. Crit mage
Level 25: magic attack, critical
Level 30: magic attack, critical, determination
Level 40: magic attack, critical, determination, optional
3. Crit knight
Level 25: physical attack, critical
Level 30: physical attack, critical, determination
Level 40: physical attack, critical, determination, optionalOptional: Goddess Blessed, Blessed Health, Illusion, Deflection, Regeneration, Guardian Angel, Ruthlessness, Fortitude/Willpower (can't use defense combo just yet since you only have 4 slots at level 40)
Non-crit dealer
1. Mage
Level 25: magic attack, will destroyer
Level 30: magic attack, will destroyer, optional
2. Knight
Level 25: magic attack, will destroyer
Level 30: magic attack, will destroyer, optional
Optional: Aegis, Enshieldment, Goddess Blessed, Blessed Health, Illusion, Deflection, Regeneration, Guardian Angel, Ruthlessness, Fortitude/Willpower (can't use def combo just yet since you only have 3 slots at level 30)
Read the description of each Astral you have so you will know what does it does on your character stats.
4th Choose your Guild
A Guild is a group in every server. Choose carefully on what guild you will be at. You can check Guild list on you RANKINGS located on the upper right corner of you Wartune screen.
Its best if you can find a friendly guild that can help you to complete tasks and eventually become stronger.
Next Blog will be about Pets.
Wartune Charisma Play
Pets are your 'Partner in Crime'.
Mages are magical attackers, and tend to have more magical defense than physical defense. They excel at multiple-target damage, and rely primarily on Magical Attack . Mages also have healing spells, which allow them to bolster the party's defense without being in the front row.
Starting stats:
- 1 Strength
- 1 Armor
- 5 Intellect
- 5 Endurance
- 100 Charisma
Stats gained on levelup:
- +3 Intellect
- +1 Armor
- +1 Endurance
- +10 Charisma
Skills :
Heart Elemental ( Passive )
Level 1
Prerequisites: Commander Level 7
Description: Receive rage +1 each time you deal damage to an enemy
Level2
Prerequisites: Commander Level 26
Description: Receive rage +2 each time you deal damage to an enemy
Mana Master ( Passive )
Level 1
Prerequisites: Commander Level 8, Level 1 Heart Elemental
Description: Magic Attack boost of 5%
Level 2
Prerequisites: Commander Level 18, Level 2 Heart Elemental
Description: Magic Attack boost of 10%
Level 3
Prerequisites: Commander Level 30
Description: Magic Attack boost of 15%
Damnation ( Cooldown Time: 60 seconds Rage Consumption: 30 )
Level 1
Prerequisites: Commander Level 22, Level 2 Mana Master
Description: Deals 400 magic damage to all enemies and boosts all damage received by the enemy by 4%, lasts 5 turns
Level 2
Prerequisites: Commander Level 34, Level 3 Mana Master
Description: Deals 1200 magic damage to all enemies and boosts all damage received by the enemy by 8%, lasts 5 turns
QTE: Rage consumption reduction of 5
Level 3
Prerequisites: Commander Level 44
Description: Deals 2500 magic damage to all enemies and boosts all damage received by the enemy by 10%, lasts 5 turns
Latifeh - 66 Watch Latifeh - 66 With High Quality For Free Watch Best and New Tv Series Here For Free IRTV24: Watch Online Service. Serial farsi latifeh.
QTE: Rage Consumption Decreased by 5
Lightning Bolt ( Cooldown Time: 1 second Rage Consumption: 0 )
Level 1
Prerequisites: Commander Level 1
Description: Deals 102%+15 damage to a single enemy, increases rage by 6 points
Level 2
Prerequisites: Commander Level 14
Description: Deals 104%+35 damage to a single enemy, increases rage by 6 points
Level 3
Prerequisites: Commander Level 24
Description: Deals 106%+55 damage to a single enemy, increases rage by 6 points
Level 4
Prerequisites: Commander Level 34
Description: Deals 108%+75 damage to a single enemy, increases rage by 6 points
Level 5
Prerequisites: Commander Level 44
Deals 110% +95 magic damage to single enemy, raises rage by 6 points
Rain of Fire ( Cooldown Time: 10 seconds Rage Consumption: 16 )
Level 1
Prerequisites: Commander Level 3, Level 1 Lightning Bolt
Description: Deals 85% magic damage to all enemies
Damage is divided into 2 hits per target
Level 2
Prerequisites: Commander Level 16, Level 2 Lightning Bolt
Description: Deals 96% magic damage to all enemies
QTE: Damage boost of 25%
Level 3
Prerequisites: Commander Level 26, Level 3 Lightning Bolt
Description: Deals 104% magic damage to all enemies
QTE: Damage boost of 25%
Level 4
Prerequisites: Commander Level 36, Level 4 Lightning Bolt
Description: Deals 134% magic damage to all enemies
QTE: Damage boost of 25%
Level 5
Requires Commander Level 46, Level 5 Lightning Bolt
Deals 140% magic damage to all enemies
QTE: Damage boost of 25%
Delphic Thunder Frenzy ( Cooldown Time: 60 seconds Rage Consumption: 80 )
Level 1
Prerequisites: Commander Level 10, Level 1 Rain of Fire
Description: Deals 225%+250 magic damage to front row enemies
Damage is divided into 2 hits per target
Level 2
Prerequisites: Commander Level 30, Level 3 Rain of Fire
Description: Deals 255%+320 magic damage to front row enemies
QTE: Damage boost of 25%
Level 3
Prerequisites: Commander Level 50, Level 5 Rain of Fire
Description: Deals 285%+380 magic damage to front row enemies
QTE: Damage boost of 25%
Thunderer ( Cooldown Time: 2 seconds Rage Consumption: 50 )
Level 1
Prerequisites: Commander Level 20, Level 1 Delphic Thunder Frenzy
Description: Deals 220%+120 magic damage to a random enemy, 50% chance to stun enemy casting speed by 100%, lasts 2 turns
Level 2
Prerequisites: Commander Level 30
Description: Deals 235%+155 magic damage to a random enemy, 50% chance to stun enemy casting speed by 100%, lasts 2 turns
QTE: Magic damage boost of 25%
Level 3
Prerequisites: Commander Level 40, Level 2 Delphic Thunder Frenzy
Description: Deals 275%+180 magic damage to a random enemy, 50% chance to stun enemy casting speed by 100%, lasts 2 turns
QTE: Magic damage boost of 25%
Level 4
Prerequisites: Commander Level 40, Level 2 Delphic Thunder Frenzy
Description: Deals 295%+210 magic damage to a random enemy, 50% chance to stun enemy casting speed by 100%, lasts 2 turns
QTE: Magic damage boost of 25%
Delphic Hell Thunder ( Cooldown Time: 60 seconds Rage Consumption: 100 )
Level 1
Prerequisites: Commander Level 24, Level 1 Thunderer, Level 1 Damnation
Description: Deals 240%+250 damage to all enemies; 10% chance to add a blinding effect causing inability to move for 1 turn
Level 2
Prerequisites: Commander Level 44, Level 3 Thunderer, Level 2 Damnation
Description: Deals 270%+350 damage to all enemies; 10% chance to add a blinding effect causing inability to move for 1 turn
QTE: Damage boost of 25%
Restoration ( Cooldown Time: 15 seconds Rage Consumption: 35 )
Level 1
Prerequisites: Commander Level 12
Description: Restore HP equal to 50%+100 of magic damage to the teammate with the smallest percentage of HP
Level 2
Prerequisites: Commander Level 28
Description: Restore HP equal to 65%+200 of magic damage to the teammate with the smallest percentage of HP
QTE: Added 10% damage reduction buff for target, lasts 2 turns
Level 3
Prerequisites: Commander Level 38
Description: Restore HP equal to 75%+300 of magic damage to the teammate with the smallest percentage of HP
QTE: Added 15% damage reduction buff for target, lasts 2 turns
Healing Empowerment ( Passive )
Level 1
Prerequisites: Commander Level 20, Level 1 Restoration
Description: Healing ability boost of 4%, magic defense boost of 10%
Level 2
Prerequisites: Commander Level 28, Level 2 Restoration
Description: Healing ability boost of 8%, magic defense boost of 20%
Suntoria ( Cooldown Time: 45 seconds Rage Consumption: 30 )
Level 1
Prerequisites: Commander Level 20, Level 1 Healing Empowerment
Description: Adds a regen buff to all teammates that restores 4% of max HP with every attack, lasts 5 turns
Level 2
Prerequisites: Commander Level 30, Level 2 Healing Empowerment
Description: Adds a regen buff to all teammates that restores 5% of max HP with every attack, lasts 5 turns
QTE: Duration +2 turns
Level 3
Prerequisites: Commander Level 40, Level 3 Restoration
Description: Adds a regen buff to all teammates that restores 6% of max HP with every attack, lasts 5 turns
QTE: Duration +2 turns
Blessed Light ( Rage consumption: 60 Cooldown Time: 60 seconds )
Level 1
Prerequisite: Commander Level 34, Level 1 Suntoria, Level 1 Purification
Description: Restores HP equivalent to 90% of magic damage + 100 for all teammates and adds 10 rage.
Level 2
Prerequisites: Commander Level 46, Level 3 Suntoria, Level 3 Purification
Description: Restores HP equivalent to 110% of magic damage + 400 for all teammates and adds 10 rage.
QTE: HP restoration +25%
Castinador ( Passive )
Level 1
Prerequisites: Commander Level 18
Description: 6% chance to reduce rage consumption of next attack by 20 points
Level 2
Prerequisites: Commander Level 30
Description: 8% chance to reduce rage consumption of next attack by 20 points
Meteoric Destroyer ( Rage consumption: 30 Cooldown Time: 15 seconds )
Level 1
Prerequisites: Commander Level 24 , Level 1 Castinador
Description: Deals 98% magic damage to all enemies; 20% chance to deal an extra 200 damage
Wartune Charisma Build
Level 2
Prerequisites: Commander Level 40
Description: Deals 106% magic damage to all enemies; 25% chance to deal an extra 250 damage
QTE: Damage boost of 25%
Level 3
Prerequisites: Commander Level 46, Level 2 Castinador
Description: Deals 136% magic damage to all enemies; 30% chance to deal an extra 300 damage
QTE: Damage boost of 25%
Level 4
Prerequisites: Commander Level 56, Level 2 Castinador
Description: Deals 142% magic damage to all enemies; 35% chance to deal and extra 800 damage
QTE: Damage boost of 25%
Purification ( Rage consumption: 20 Cooldown Time: 30 seconds )
Wartune Charisma Stat
Level 1
Wartune Charisma
Prerequisites: Commander Level 22, Level 1 Meteoric Destroyer
Discharges 1 negative buff for all teamates.
Level 2
Prerequisites: Commander Level 40, Level 2 Meteoric Destroyer
Discharges 2 negative buff for all teamates.
QTE:Rage consumption reduced by 5 points
Level 3
Prerequisites: Commander Level 50, Level 3 Meteoric Destroyer
Discharges 3 negative buff for all teamates.
Wartune Charisma Play
QTE: Rage consumption reduced by 5 points